STARS IN THE SEA, HAZY MIRROR OF THE SKY

KORIAT: MAGIC SPELLS (CLERIC LEVEL 9 + ARTIFICER LEVEL 3)

Cantrips: Mage Hand, Mending, Sacred Flame, Guidance, Spare the Dying, Prestidigitation, Fire Bolt (from Artificer), Magic Stone (from Artificer)

Level 1 Spells: Identify, Searing Smite

Level 2 Spells: Heat Metal, Magic Weapon

Level 3 Spells: Elemental Weapon, Protection From Energy

Level 4 Spells: Fabricate, Wall of Fire

Level 5 Spells: Animate Objects, Creation

Regarding his Cleric-related magic, Koriat has access to the entire cleric spell list from level 1 right up to all options available to cleric level 9, plus everything listed above, but can only keep a select few in his mind at one time. Everything above is ALWAYS accessible, but otherwise, Koriat can shift what in his mind when chilled out and not under threat.

Being a cleric of the forge gives him the Blessing of the Forge ability, letting him make either weapon or armour a magical item with a +1 bonus until a long rest is taken. He also can use 'Artisan's Blessing' as a channel divinity skill, which lets him make an item of under 100GP via ritual, provided items are laid out equal to the value of the item and the item includes metal (and this also lets him duplicate items). It also gives him Soul of the Forge means he is resistant to fire and gets a +1 AC bonus when wearing heavy armour, and, finally, he can use divine strike to imbue attacks with fire.

From his 3 levels of Artificer, Koriat also has access to all level 1 spells from that class that he doesn't already have, and as above, while he knows all of these, he can only hold so many in his mind at once and will have to shift those in his head when at rest. Along with this he gets access to infusions, and some very funky extra artificer skills.